Showing posts with label Tactics. Show all posts
Showing posts with label Tactics. Show all posts

Friday, 27 August 2010

Wizardry 8 - PC *Masterpiece*


"Grimpack the Mook hired you as an escort for a long voyage. He didn't say where you were going  .  .  . "

.  .  . and with these ludicrous yet immortal words begins the greatest expression of hardcore cRPG gaming the denizens of planet Earth have yet produced. Seamlessly splicing the good things old-school RPG's brought to the tabletop with the glittery trappings of the new school. Wizardry 8 was the culmination of 20 long years of cRPG evolution: making it a great ape amongst hordes of pitiable, gibbering; makak's, marmoset's and lemur's. This was software house SirTech's swan song and it hits a high note very few others can match.


The world and its many proclivities are well established: combining both the high-tech and sorcerous with aplomb. What a disappointment when every supposed fantasy world is populated by the same tedious gobloids and stunted misfits as Tolkien's was some 70 years ago: then embellished with a hodge-podge of creatures chosen at random from world mythology. Not quite so with Wizardry: your party may consist of Faeries, Mooks and Androids and while wondering the realm you may encounter Battering Hogar's, a Drunken Rapax or heaven forbid a Kaos Kube: at worst you may sight a Golem. There is a hint of cyberpunk, not a rehash of that genres tropes but quite an unusual combination of anti-heroes, artificial intelligence, doom-laden techno-magic and at the stories core: a pervasive sense of irony.

Looking at the party members: humans suddenly seem rather exotic.

Wizardry's character development is amongst the best in any RPG, marrying experience from level gains with good ol'fashioned practice: allowing for a bizarre range of career options. The combat system is equally well developed: seamlessly transferring from real-time exploration to turn based battle. There is a plot arc of bewildering proportions stretching back to Wizardry 6: yet you are free to meander the entire world on a whim. The addition of randomly spoken dialogue from your party members in most games is painful . . . not so here: actually adding personalities that aren't toe-curlingly offensive. Dungeon design, script, sound track, story arc; excellent, excellent, excellent etc: this game has quality in spades.

The days before eBay

Played on Iron-Man mode the challenge is unforgiving especially for an inexperienced gamer: but this is how it was meant to be played: the fear of death made palpable indeed almost real as 40 hours of you actual life go to waste as you are set upon by Ratkin Goon's. People with things to do and appointments to keep need not apply.

Flamstryke's Pre-eminent Fansite
Ironworks Wizardry 8 Forum
Wizardry Walkthrough's
Editors and Mods
Download

The Wizardry series is hugely popular in Japan yet it is the antithesis of the typical console RPG; with their anodyne game-worlds populated by buffon haired monosyllabic sociopaths possessed with about as much personality as a bowl of rice. OK, that was a bit harsh: the Japanese have made some truly phenomenal games, just not many like this: that may explain its popularity and vica-versa. It is possible to export characters from Wizardry 6 through 7 and into 8: this game arc is perhaps the most challenging feat of human endeavour available to mankind: making Shackleton's expedition seem like a light stroll after xmas dinner. There will almost certainly never be a Wizardry 9. Imagination, humour, and depth, when software is rated on these criteria we, as a civilisation, will be getting somewhere.

Thursday, 4 March 2010

Hammer of the Gods - PC


A Jehovah's witness came to my door recently and asked whether I believed in god? The natural smug response was: "Which God?" as "I had recently taken to replaying the neglected New World Computing classic Hammer of the Gods and was currently embarked upon a quest for Magni: the Valhallan gold of strength and conquest." Her eyes glazed with divine stupefaction she sidled from the lintel of the door and along the road to my neighbours, who were blessedly out at work. Of course none of this ever happened...I think I just mumbled something about being busy and they left...

 
Rank is determined by beard. 

 
Four perfectly distinct diplomatic flavours. 

 
Ok...which of you is Wat Tyler? (groan...) 

Building on gameplay elements present in their earlier King's Bounty and Meier's classic Civilisation:  HotG's sees these concepts re-appropriated within the fantastical framework of Norse mythology; which reassuringly accommodates the bedrock of Dwarfs, Elfs, Dragons and Trolls: shielding us fantasy gamers from any fantasy too fantastical. Choose your race and go about the business of improving unit stacks, establishing colonies and engaging in hexagonal combat. The game is full of nice touches: the ability to gain the favour of gods by accomplishing their quests: rewards including ethereal longboats, mythological creatures and weaponry of divine provenance. Add a smattering of magic spells and diplomacy and you have a beautifully crafted and involving strategy game: not as expansive as HoMaM or MoM but perhaps more elegant.

Download Game and Resources from Abandonia
Wikipedia Entry 
Moby Games
This says it all...

This game foreshadowed the emergence of two legendary strategy games, likewise it is the rightful successor to a noble dynasty stretching from the board game Titan by Avalon Hill to Sword of Aragon by SSI and beyond. Requires DOSBox to run, especially if you hanker for full sound and animation (although there are not many full rips around on the net). It took me about a year to find a good second hand boxed copy and I consider it a prize second only to Mjölner.

Monday, 6 April 2009

Star Lords - PC












"The loremasters call it Orion and it is written in legend that he who masters Orion masters the universe."

Released as a pitch to publishers (MicroProse) by Steve Barcia and SimTex software, Star Lords is the protean sibling of the Master of Orion franchise. It naturally resembles MOOI closely but has some interesting touches not seen in its elder brother; i.e less of everything. However to those who have logged hours too innumerable to mention playing the later games, it does offer something of a treat and my previous statement is not strictly true. There are a few technologies that didn't make it, some tweaked alien races, new (read:old) diplomacy model and I noticed that planets are threatened by comets and not meteors! Labelling it a beta leak is also something of a disservice as it is a fully realised game with considerable depth and polish: refreshing even the most jaded MOO addict.












The first appearance of the infamous Klackons!












"I want nothing but retro engines equipped on this starship."
"Prepare to boldly go backwards!"

Official Homepage
Game History
Download from Abandonia Reloaded
Baldrov's Palace

Made available in 2001 in preparation for the upcoming MOO3: Star Lords, for me, is more than just a historical curio. For those who thought they had done everything MOO related it is a boon, for others it is an illuminating fossil find (evolution of game mechanics and so forth) and for the rest, a fun space strategy game: hinting at a 4x series that would expand to eclipse all others.

"Total war with the Klackons and to hell with the galactic alliance!"