The altogether post-modern phenomenon of cyberpunk is defined by these key concepts; its infatuation with technology, its occurrence in a dystopian future (or at least some bleak parallel universe) and its ironic perspective; embodied by the central protagonist . . . your typical anti-hero. Rising to prominence in the 1980's and heavily influencing the movies and science fiction literature of that period: it became an established counter-culture movement. It was of course during this time that computer games were becoming an established form of entertainment: you could say the two grew up together. It is then no surprise that the general ideas, themes and situations suggested by cyberpunk found arguably their most relevant host in the technologically fuelled and suitably ironic medium of computer games.
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10: Syndicate Wars - PC / Playstation
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When just one Robocop just isn't enough! |
9: Snatcher - Mega CD
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Has it comes to this? Nights out in fantasy bars with Sparkster the Possum?! |
Junker HQ - For all your Snatcher Needs
Article at Hardcore Gaming 101
Download from Edge Emulation
Download Soundtrack from Galbadia Hotel
8: Shadowrun - SNES
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As my Gran always said "just run it under a cold tap". |
Epic Article at Hardcore Gaming 101
Shrine at RPG Classics
Download from Edge Emulation
Compilation of FASA Publications
7: I Have No Mouth, and I Must Scream - PC / Mac
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It might not look it, but this is probably the least bleak screenshot in the game. |
The Short Story - Available Online
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I remember when Body Shop used to sell loofahs and bath oils . . . |
Neuromancer - The Web-Book
Download from Abandonia
Entry at Home of the Underdogs
Neuromancer - The Graphic Novel
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In the year 3000 they finally decided to remake Frasier. |
Download the ScummVM Version
Detailed Walkthough
Dedicated Page at Abandonia
Writer Dave Gibbons' Website
The antechapel where the statue stood
Of Newton with his prism and silent face,
The marble index of a mind for ever
Voyaging through strange seas of Thought, alone.
Of Newton with his prism and silent face,
The marble index of a mind for ever
Voyaging through strange seas of Thought, alone.
(Book III, The Prelude, William Wordsworth)
Perhaps Infocoms finest text adventure, AMFV presents a techno-political chiller as seen through the PRISM of the worlds first sentient computer. Circa 2031, the United States is a technocratic republican hell-hole where teens are dying of over-stimulation and nuclear weapons the size of a deck of playing cards are making things just a little unstable. Your role as PRISM (aka Perry Simm) is to gather local data for an experimental political simulation: where outmoded cold-war values are to be replaced with new and improved cold-war values. Your research takes place in the small town of Rockvil, South Dakota, where the wealth of data uncovered as you explore town is used to extrapolate ever more sinister totalitarian futures with the aid of your powerful on-board CPU. As with most Infocom adventures a trove of feelies were included with the original game (advertisements, a local Rockvil publication, a corporate pen etc): an experience too bloated for the miserly, famished, DVD cases of today. Superbly written, realised and produced: A Mind Forever Voyaging achieves in three megabytes what few games can achieve in three thousand.
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>Insert< Generic joke about graphics. |
Download from Abandonia
Full Short Story and More at The Infocom Gallery
Excellent Walkthrough
Interview with Writer Steve Meretzky
3: System Shock - PC
While most ninnies were happily careening their way through hordes of Martian daemons in Doom, an elite few dined at an inconceivably richer table (as a flee bitten roadside burger-bar is to the Restaurant at the End of the Universe). These lucky few were amongst the first to play System Shock by Looking Glass Studios a game light-years ahead of its time. Containing a superabundance of features (for what the less alert might deem a shoot'em'up) it transcended the genre in a myriad directions : improving combat dynamics, plot construction, atmosphere, interface and more besides - its only comparison was the inordinately brilliant Ultima Underworld - also developed by LGS. Indeed System Shock plays much like a cybperpunk version of UU: a game where interface and a deeply realised game-world promote a higher level of immersion. Imprisoned aboard a space-station and engaged in a brutal battle of wills, wits and resources against the megalomaniacal A.I. Shodan, System Shock offered an experience that has become the stuff of computer game legend. A contender for the greatest of all time, Shock's legacy is such, that without it, the only two games to rate (marginally) higher on this list would not exist.
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In this brave new future the etiolated programmer look is in vogue. |
System Shock Fansite Hub
Dowload from Abandonia
System Shock Intro
System Shock Music Collection
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I wonder if she looks good without mods . . . |
Cyborgs in the night, exchanging glances . . . |
Sshock2 - The Premier Fansite
System Shock 2 Mod Archive
Download from SnesOrama
Watch the Introduction at Youtube
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