|Looking at the party members: humans suddenly seem rather exotic.|
Wizardry's character development is amongst the best in any RPG, marrying experience from level gains with good ol'fashioned practice: allowing for a bizarre range of career options. The combat system is equally well developed: seamlessly transferring from real-time exploration to turn based battle. There is a plot arc of bewildering proportions stretching back to Wizardry 6: yet you are free to meander the entire world on a whim. The addition of randomly spoken dialogue from your party members in most games is painful . . . not so here: actually adding personalities that aren't toe-curlingly offensive. Dungeon design, script, sound track, story arc; excellent, excellent, excellent etc: this game has quality in spades.
Played on Iron-Man mode the challenge is unforgiving especially for an inexperienced gamer: but this is how it was meant to be played: the fear of death made palpable indeed almost real as 40 hours of you actual life go to waste as you are set upon by Ratkin Goon's. People with things to do and appointments to keep need not apply.
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